Okay. So, I lied a little bit in my last post. I mentioned I would discuss "vision" next, but before getting into this, I actually wanted to elaborate more on how to evaluate an idea. It's because I hear so many that could have potential, but they just haven't been through the proper analysis. If I told you I believe that ideas are important, then it's only fair that I explain a little bit about what constitutes a good idea. I'll start by making the ridiculous claim that the same identical proposal (idea) can be good or bad depending on some other factors besides the actual concept being proposed. These other factors have to do with whether the person who came up with this idea is thinking about some important additional things or overlooking them. The goal of this post is just to scratch the surface of what those additional things are.
Now, I'm not the "idea guru" by any means, nor an authority on evaluating ideas. However, I've conditioned myself to think about ideas in a certain way that I think just makes basic sense. It might even be obvious to most people, but it's still often ignored. I'll preface by saying that this is (or should be) all very basic stuff. In fact, they probably teach it in most entrepreneurship classes - and so it might be "101" for you. However, I notice that still many people don't seem to go through this thought process systematically, and of course I'm sure others just never heard it explained. So, here it is and I hope it's not so basic that you're thinking "dude, I know all this." I'll try to elaborate on it to keep it interesting.
Here is the basic framework on how to think about an idea before one attempts to present it to the outside world. Behold the graphic:
As you can see, it starts with some insight about the potential customer and understanding a problem the customer has. Next, one defines the value we want to create for (and offer to) that customer. Then, we think about how we want the customer to view us, and based on this we tailor our message to this customer. Of course, this entails first knowing who is the customer. All along the way, we're thinking about the customer, and hopefully even talking to the customer (well, once you start really working on this idea, you definitely have to talk to the customer!). So, let's quickly hit upon each of these steps:
What's your problem?? I'm just anticipating and I know this is coming: "does there really have to be a problem? Games aren't built to solve problems. They're built to entertain. Some apps that are just for fun, they're just for fun, right? People get them not because they have a problem, but because they're just trying to have fun." Yes, you have a point, but it's still solving a problem. Even a game or an entertainment venue has an underlying psychology that it's trying to cater to - some need that it is fulfilling. When you design even a game, especially if it's innovative and you're not just copying a standard cookie cutter game storyboard, you're really trying to understand a certain need, like this: "when a person plays this type of game, there's an unfulfilled desire to share the experience with friends more ..." or "when you play a typical game and the game is over, your accomplishment doesn't really get incorporated or memorialized into a lasting 'product' or memory that you can hold onto and look at later - at least not beyond a score or record." You get the picture. Something I've hit upon here implicitly is this: the customer's problem is getting evaluated in view of the present solutions: it's only a problem worth addressing if there isn't anything out there that is well known that addresses it, or - at least - that addresses it sufficiently (I know, I know. Obvious stuff, but I often feel that people seem to forget it!).
Value proposition - This is where I come in. Ta ... da ... The value proposition is merely the solution that I offer, and here is what we need to keep in mind (again - obvious, but still often forgotten): the cost to the customer of acquiring this solution must be less than the difference between the size of the problem and the part of the problem that is solvable with the present tools. This might have sounded convoluted; so let me try to reword it: how much happier you are with my solution over how happy you were with the next best thing, that difference should be bigger than how much it costs you to obtain my solution; this is assuming you already have access to the old solution (the next best thing). Here's another graphic to describe this.
Now, if you don't have access to the old solution, you're likely not going to go for my solution either - because you probably don't feel the "pain" of this problem enough to be seeking a solution at all (refer to Steve Blank's The Four Steps to the Epiphany for great elaboration on this concept of customer pain); although it is quite possible that in spite of great pain, the present solution fails so miserably at solving the problem that it's not even worth getting (and hopefully the one I'm offering you is much better!). Here, the cost of obtaining a solution doesn't just have to be money. For example, downloading a free app on a phone doesn't seem to come with huge costs, right? Well, they're not huge as compared to a lot of other things we deal with in our daily lives. However, the phone's storage space becomes pretty valuable real estate when you have 500,000 potential apps to choose from, a great many of which are free (which is the case for the iPhone, or 250,000 for the Android platform). In that context, an app, even a free one, had better be pretty darn good and noteworthy for a person to download it.
Value proposition - This is where I come in. Ta ... da ... The value proposition is merely the solution that I offer, and here is what we need to keep in mind (again - obvious, but still often forgotten): the cost to the customer of acquiring this solution must be less than the difference between the size of the problem and the part of the problem that is solvable with the present tools. This might have sounded convoluted; so let me try to reword it: how much happier you are with my solution over how happy you were with the next best thing, that difference should be bigger than how much it costs you to obtain my solution; this is assuming you already have access to the old solution (the next best thing). Here's another graphic to describe this.
Now, if you don't have access to the old solution, you're likely not going to go for my solution either - because you probably don't feel the "pain" of this problem enough to be seeking a solution at all (refer to Steve Blank's The Four Steps to the Epiphany for great elaboration on this concept of customer pain); although it is quite possible that in spite of great pain, the present solution fails so miserably at solving the problem that it's not even worth getting (and hopefully the one I'm offering you is much better!). Here, the cost of obtaining a solution doesn't just have to be money. For example, downloading a free app on a phone doesn't seem to come with huge costs, right? Well, they're not huge as compared to a lot of other things we deal with in our daily lives. However, the phone's storage space becomes pretty valuable real estate when you have 500,000 potential apps to choose from, a great many of which are free (which is the case for the iPhone, or 250,000 for the Android platform). In that context, an app, even a free one, had better be pretty darn good and noteworthy for a person to download it.
Positioning. Where do you stand? In class one day, Professor Mohan Sawhney (here's his bio and his personal site) asked one of the students: if a Mercedes Benz was a person and s/he just walked into the room, how would you describe this person (gender, age, attire, looks, etc.)? The student answered quickly (I don't remember the exact answer). He then asked the same question about a BMW, a Porsche, etc., and each time, the student answered quickly and naturally. Then he got to Nissan, and the student hesitated ... The professor then explained that this is a standard test to understand positioning. It's not only the content of the answer that gets evaluated, but how fast the person answers. If there is hesitation, then the product's positioning isn't well defined. Prof. Sawhney defined positioning as the particular place in a customer's mind that a product or service occupies. For example, in each product category, there's one brand that represents the premium luxury version. Another represents practicality. Another represents a power solution, or youthful energy. There's almost always one that represents the economical choice in the product category. His point was that in most product/service categories, only one brand can really occupy each of these "hills". So, isn't your positioning the same as your value proposition? Not necessarily. Your positioning is the perceived value you want to communicate to the outside world. It may not convey all the value that your product or service is offering, but simply what you want to be the key defining representation of your value in the customer's mind.
Messaging. What do you say?? I'm not going to say a whole lot about this. The messaging is how you convey your positioning and other aspects of your brand to the potential customers. It's the content that you want to communicate through your various branding, marketing, and advertising activities. You need to think about this a little bit even if your idea is just in the "conception" stage - you need to at least start to imagine it. Visualizing really helps with all these different steps. If you have trouble coming up with a clear message, maybe the value proposition isn't as solid as you had thought. Maybe the problem isn't as big as you had thought. And so on.
Now, these steps aren't typically thought of as the way to evaluate an idea initially. They actually become more and more critical the closer you get to actually producing and selling what it is that you're offering. However, I think that even in the conception phase, it's prudent to run the idea through this machine we've just described. You may not have a lot of real "customer feedback" at that point in time, but you should at least take into account people you know who might pursue this solution and you should take into consideration your insights about these people. Maybe talk to them and ask them questions about what you're assuming to be their problem (testing assumptions is key to customer development. Again, refer to The Four Steps to the Epiphany). If you only run your ideas by them, you probably will only get high fives which are not all that helpful, but it is helpful to talk to them about their current behavior and their current perceived needs, etc. Think about what questions you'd want answered to inform which specific problem you try to solve (or which aspects of it), what value proposition you offer, as well as your positioning and messaging. When you're only in the first few days of considering an idea, if you're only thinking about this rubric and all these different aspects we've discussed, you're already a step ahead of the curve in my humble opinion. Then, the more serious you get about pursuing your idea, you'll need to obtain new critical insights by getting directly in front of real potential customers (who are not necessarily friends and family) and trying to learn from them (not to sell to them). You might want to verify some of your insights with a survey to get a bigger picture of your market, after having spoken to a few very helpful customers. A survey will help you get a good feel for whether or not the feedback of these initial interviewees was representative.
This is what I meant above when I stated that a proposed idea can be good or bad depending on some other factors. A person may be onto a cool solution or technology, but s/he hasn't thought sufficiently about the problem, what key value this solution is offering, how it would be positioned in the current landscape of this category/vertical, and finally, what s/he imagines will be the message s/he tries to convey in the market.
So, we know what makes an idea "good", but what is different about disruptive ideas? We'll discuss those in the upcoming posts. For now, keep coming up with ideas and evaluating them. Finally, a word of caution: even if you apply this rubric with very limited data initially, you're likely to be wrong. So, if you have any doubt, get more actual data! Don't throw out an idea just yet simply because of comments from one or two people. Those comments should give you some things to think about, and should inform what questions you try to answer next. However, they shouldn't make or break your idea!
If you have further insights about what makes an idea good or bad, I'd love to hear them - please comment! Also, was all this stuff we talked about really obvious / somewhat familiar / totally new? I'd really be curious to know, but if it was obvious to you, this is just an intro covering some basics for what's to come next, to level expectations about what readers know or don't know before we start trying to get into some of the meat of the discussion, and before we try to learn new things (which will be new for me as well, as you can see here - this blog is for me to connect and learn, not to "teach" by any means, as I'm just starting out).
Messaging. What do you say?? I'm not going to say a whole lot about this. The messaging is how you convey your positioning and other aspects of your brand to the potential customers. It's the content that you want to communicate through your various branding, marketing, and advertising activities. You need to think about this a little bit even if your idea is just in the "conception" stage - you need to at least start to imagine it. Visualizing really helps with all these different steps. If you have trouble coming up with a clear message, maybe the value proposition isn't as solid as you had thought. Maybe the problem isn't as big as you had thought. And so on.
Now, these steps aren't typically thought of as the way to evaluate an idea initially. They actually become more and more critical the closer you get to actually producing and selling what it is that you're offering. However, I think that even in the conception phase, it's prudent to run the idea through this machine we've just described. You may not have a lot of real "customer feedback" at that point in time, but you should at least take into account people you know who might pursue this solution and you should take into consideration your insights about these people. Maybe talk to them and ask them questions about what you're assuming to be their problem (testing assumptions is key to customer development. Again, refer to The Four Steps to the Epiphany). If you only run your ideas by them, you probably will only get high fives which are not all that helpful, but it is helpful to talk to them about their current behavior and their current perceived needs, etc. Think about what questions you'd want answered to inform which specific problem you try to solve (or which aspects of it), what value proposition you offer, as well as your positioning and messaging. When you're only in the first few days of considering an idea, if you're only thinking about this rubric and all these different aspects we've discussed, you're already a step ahead of the curve in my humble opinion. Then, the more serious you get about pursuing your idea, you'll need to obtain new critical insights by getting directly in front of real potential customers (who are not necessarily friends and family) and trying to learn from them (not to sell to them). You might want to verify some of your insights with a survey to get a bigger picture of your market, after having spoken to a few very helpful customers. A survey will help you get a good feel for whether or not the feedback of these initial interviewees was representative.
This is what I meant above when I stated that a proposed idea can be good or bad depending on some other factors. A person may be onto a cool solution or technology, but s/he hasn't thought sufficiently about the problem, what key value this solution is offering, how it would be positioned in the current landscape of this category/vertical, and finally, what s/he imagines will be the message s/he tries to convey in the market.
So, we know what makes an idea "good", but what is different about disruptive ideas? We'll discuss those in the upcoming posts. For now, keep coming up with ideas and evaluating them. Finally, a word of caution: even if you apply this rubric with very limited data initially, you're likely to be wrong. So, if you have any doubt, get more actual data! Don't throw out an idea just yet simply because of comments from one or two people. Those comments should give you some things to think about, and should inform what questions you try to answer next. However, they shouldn't make or break your idea!
If you have further insights about what makes an idea good or bad, I'd love to hear them - please comment! Also, was all this stuff we talked about really obvious / somewhat familiar / totally new? I'd really be curious to know, but if it was obvious to you, this is just an intro covering some basics for what's to come next, to level expectations about what readers know or don't know before we start trying to get into some of the meat of the discussion, and before we try to learn new things (which will be new for me as well, as you can see here - this blog is for me to connect and learn, not to "teach" by any means, as I'm just starting out).




